Video Games
"Video Games" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Descriptor ID |
D018910
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MeSH Number(s) |
I03.450.642.693.930 L01.224.900.930
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Concept/Terms |
Video Games- Video Games
- Game, Video
- Games, Video
- Video Game
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Below are MeSH descriptors whose meaning is more general than "Video Games".
Below are MeSH descriptors whose meaning is more specific than "Video Games".
This graph shows the total number of publications written about "Video Games" by people in this website by year, and whether "Video Games" was a major or minor topic of these publications.
To see the data from this visualization as text, click here.
Year | Major Topic | Minor Topic | Total |
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2008 | 0 | 1 | 1 | 2011 | 1 | 0 | 1 | 2012 | 0 | 1 | 1 | 2015 | 1 | 0 | 1 | 2017 | 1 | 0 | 1 | 2018 | 1 | 1 | 2 | 2020 | 0 | 1 | 1 |
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Below are the most recent publications written about "Video Games" by people in Profiles.
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Pettorruso M, Valle S, Cavic E, Martinotti G, di Giannantonio M, Grant JE. Problematic Internet use (PIU), personality profiles and emotion dysregulation in a cohort of young adults: trajectories from risky behaviors to addiction. Psychiatry Res. 2020 07; 289:113036.
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Ioannidis K, Treder MS, Chamberlain SR, Kiraly F, Redden SA, Stein DJ, Lochner C, Grant JE. Problematic internet use as an age-related multifaceted problem: Evidence from a two-site survey. Addict Behav. 2018 06; 81:157-166.
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Chang TP, Doughty CB, Mitchell D, Rutledge C, Auerbach MA, Frisell K, Jani P, Kessler DO, Wolfe H, MacKinnon RJ, Dewan M, Pirie J, Lemke D, Khattab M, Tofil N, Nagamuthu C, Walsh CM. Leveraging Quick Response Code Technology to Facilitate Simulation-Based Leaderboard Competition. Simul Healthc. 2018 Feb; 13(1):64-71.
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Kirkpatrick MG, Cruz TB, Goldenson NI, Allem JP, Chu KH, Pentz MA, Unger JB. Electronic cigarette retailers use Pokémon Go to market products. Tob Control. 2017 12; 26(e2):e145-e147.
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Medeiros GC, Leppink EW, Yaemi A, Mariani M, Tavares H, Grant JE. Electronic gaming machines and gambling disorder: A cross-cultural comparison between treatment-seeking subjects from Brazil and the United States. Psychiatry Res. 2015 Dec 15; 230(2):430-5.
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Uttal DH, Meadow NG, Tipton E, Hand LL, Alden AR, Warren C, Newcombe NS. The malleability of spatial skills: a meta-analysis of training studies. Psychol Bull. 2013 Mar; 139(2):352-402.
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Murray JP, Biggins B, Donnerstein E, Menninger RW, Rich M, Strasburger V. A plea for concern regarding violent video games. Mayo Clin Proc. 2011 Aug; 86(8):818-20.
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Kremen WS, Jacobson KC, Panizzon MS, Xian H, Eaves LJ, Eisen SA, Tsuang MT, Lyons MJ. Factor structure of planning and problem-solving: a behavioral genetic analysis of the Tower of London task in middle-aged twins. Behav Genet. 2009 Mar; 39(2):133-44.
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