"Video Games" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades.
Descriptor ID |
D018910
|
MeSH Number(s) |
I03.450.642.693.930 L01.224.900.930
|
Concept/Terms |
Video Games- Video Games
- Game, Video
- Games, Video
- Video Game
Computer Games- Computer Games
- Computer Game
- Game, Computer
- Games, Computer
|
Below are MeSH descriptors whose meaning is more general than "Video Games".
Below are MeSH descriptors whose meaning is more specific than "Video Games".
This graph shows the total number of publications written about "Video Games" by people in this website by year, and whether "Video Games" was a major or minor topic of these publications.
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Year | Major Topic | Minor Topic | Total |
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2008 | 0 | 1 | 1 |
2012 | 0 | 1 | 1 |
2015 | 1 | 0 | 1 |
2017 | 1 | 0 | 1 |
2018 | 1 | 1 | 2 |
2019 | 1 | 0 | 1 |
2020 | 0 | 2 | 2 |
2021 | 1 | 0 | 1 |
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Below are the most recent publications written about "Video Games" by people in Profiles.
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E-cigarette use and promotion by social media influencers during videogame play on Twitch. Tob Control. 2023 07; 32(4):526-527.
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To Engage or Not to Engage: A New Era for Medical Student Education in Radiology. Radiographics. 2020 Nov-Dec; 40(7):1830-1831.
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Problematic Internet use (PIU), personality profiles and emotion dysregulation in a cohort of young adults: trajectories from risky behaviors to addiction. Psychiatry Res. 2020 07; 289:113036.
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Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. J Med Internet Res. 2019 11 20; 21(11):e12669.
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Problematic internet use as an age-related multifaceted problem: Evidence from a two-site survey. Addict Behav. 2018 06; 81:157-166.
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Leveraging Quick Response Code Technology to Facilitate Simulation-Based Leaderboard Competition. Simul Healthc. 2018 Feb; 13(1):64-71.
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Electronic cigarette retailers use Pokémon Go to market products. Tob Control. 2017 12; 26(e2):e145-e147.
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Electronic gaming machines and gambling disorder: A cross-cultural comparison between treatment-seeking subjects from Brazil and the United States. Psychiatry Res. 2015 Dec 15; 230(2):430-5.
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The malleability of spatial skills: a meta-analysis of training studies. Psychol Bull. 2013 Mar; 139(2):352-402.
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Factor structure of planning and problem-solving: a behavioral genetic analysis of the Tower of London task in middle-aged twins. Behav Genet. 2009 Mar; 39(2):133-44.